3D Models with Textures

Ace Hammertail


Details: 2,644 Polygons.

Fully Rigged for Animation.

Project Time: 1 week.

Software Used: 3D Studio Max, Adobe Photoshop. Rendered in Mental Ray.

Other Images: (Click for larger version)

Ace Hammertail Side Ace Hammertail Top Ace Hammertail Perspective

Desolate Diner


Details: 33,748 polygons.

Project Time: 2 weeks.

*Ruined background buildings are stock meshes

Software Used: 3D Studio Max, Adobe Photoshop. Rendered in Mental Ray.

Other Images: (Click for larger version)

Diner Interior Diner Exterior Concept Diner Interior Concept

Neo Babylon


Details: Built using default Unreal packages.

Map includes: Functional Lifts, Teleporters, Full Bot Pathing.

Software Used: Unreal Editor 3, 3D Studio Max, Adobe Photoshop.

Other Images: (Click for larger version)

Fallen Tower Main Gate Editor View

Robby Robot


Details: 3,575 Polygons.

Fully Rigged for Animation.

Project Time: 1 week.

Software Used: 3D Studio Max, Adobe Photoshop. Rendered in Mental Ray.

Other Images: (Click for larger version)

Robby Robot Side Robby Robot Perspective Robby Robot Wireframe

Space Probe


Details: 2,711 Polygons.

Modelling Time: 1 day.

Software Used: 3D Studio Max, Adobe Photoshop. Rendered in Mental Ray.

Other Images: (Click for larger version)

Robby Robot Side Robby Robot Perspective Robby Robot Wireframe
  • Ace Hammertail
  • Desolate Diner
  • Neo Babylon
  • Robby Robot
  • Space Probe